In this article I will try to cover the issue of source control, particularly for a CRYENGINE 3.7 project. I will touch on what it is, why you need it, and briefly on how to implement a decent source control system. Let's start with the basics, what is source control and why do you need … Continue reading CRYENGINE 3.7 Source Control and Perforce
A short introduction to using blacklists and substitutions on CRYENGINE Flowgraph Nodes.
Something that doesn't seem to receive much coverage is what to do with all your awesome assets once you've made your game. You're going to need to ship them to end users, and the best way is within a .PAK file. The tricky part is how to make those .PAK files. There is already a … Continue reading How to Make .PAK Files With Your Assets
I've been working on my pet project for almost five months now and I must admit that some parts of the project are easier than others. I don't actually get a choice about which parts I will try and deal with, but I do get a choice about the order in which it happens. A … Continue reading Dealing With The Difficulty
A few weeks have passed with very little development occurring. I have hit that most dangerous of problems, the lack of inertia. I'm not going to try and justify mine with reasons, since they simply don't apply. Certainly there are factors that are slowing me down, but in the end, there are still many things … Continue reading Overcoming Inertia
My first effort towards building a CTF style game went a little awry. I tried tinkering with the gameplay parameters and added in extra elements and came up with a hybrid that might be interesting when I get back to it. My big mistake though was to create a landmass about 8 times bigger than … Continue reading Sunset Oasis
I've been playing games for over 30 years now and I've seen them progress from simple text based games through all the iterations to give us the amazing looking games we have today. I have at times written my own games; most were very simple - due to the nature of the machines at the … Continue reading CryEngine3 and UDK3