In this article I will cover the changes I made to Chrysalis for the release of CRYENGINE 5.3. Some were required due to old code being deprecated, others were simply improvements over the previous way of doing things. A lot revolved around the entity system, entity events, and game objects. I hope to reveal all … Continue reading Switching to CRYENGINE 5.3 New Entity System
Category: C++
First Person and Action RPG Cameras
Camera Management in CRYENGINE In this article I will introduce you to view management within CRYENGINE and then use the existing view management to build a camera manager, a first person camera and a third person orbit camera (action RPG style). The first person camera is simple enough, but the third person camera has a … Continue reading First Person and Action RPG Cameras
Controlling an Animated Character in CRYENGINE using C++
Making an animated character move around the screen in CRYENGINE requires many thousands of lines of code and a lot of time and dedication. This series of articles will show you how to control a character animated in CRYENGINE Mannequin using C++ code. We will eventually cover the entire process from taking player input, through … Continue reading Controlling an Animated Character in CRYENGINE using C++
Adding New Actions to CryEngine 3 FreeSDK
This tutorial will help you add new actions into CryEngine 3 FreeSDK projects without needing to make any changes to the base code provided by CryTek. Recently I went to add a new feature to my CryEngine 3 FreeSDK project. This feature needed to add new actions (camera zoom in and out), and it seemed … Continue reading Adding New Actions to CryEngine 3 FreeSDK