Category: CryEngine3

Controlling an Animated Character in CRYENGINE using C++

Making an animated character move around the screen in CRYENGINE requires many thousands of lines of code and a lot of time and dedication. This series of articles will show you how to control a character animated in CRYENGINE Mannequin using C++ code. We will eventually cover the entire process from taking player input, through … Continue reading Controlling an Animated Character in CRYENGINE using C++

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CRYENGINE 3.7 Source Control and Perforce

In this article I will try to cover the issue of source control, particularly for a CRYENGINE 3.7 project. I will touch on what it is, why you need it, and briefly on how to implement a decent source control system. Let's start with the basics, what is source control and why do you need … Continue reading CRYENGINE 3.7 Source Control and Perforce

Matrices, Vectors, Quaternions and CryEngine 3

This article will introduce you to matrices, vectors and quaternions and how you can use them for programming games using the CryEngine SDK. You will only need a basic understanding of mathematics, beginner level c++ and a general knowledge of the CryEngine SDK; in particular, the gamesdk.dll code which is written in c++. Example code will be taken … Continue reading Matrices, Vectors, Quaternions and CryEngine 3

Introducing CryEngine 3 Event Listeners

In this article I will introduce you to event handling within CryEngine 3 and give a brief overview of the many listeners you can utilise within your project. Learning the CryEngine code can be daunting at first. It's large, non-trivial and complex. Approximately 220,000 lines of C++ are provided with the CryEngine FreeSDK, and much … Continue reading Introducing CryEngine 3 Event Listeners