Month: January 2017

Switching to CRYENGINE 5.3 New Entity System

In this article I will cover the changes I made to Chrysalis for the release of CRYENGINE 5.3. Some were required due to old code being deprecated, others were simply improvements over the previous way of doing things. A lot revolved around the entity system, entity events, and game objects. I hope to reveal all … Continue reading Switching to CRYENGINE 5.3 New Entity System

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