Month: July 2013

How to Make .PAK Files With Your Assets

Something that doesn't seem to receive much coverage is what to do with all your awesome assets once you've made your game. You're going to need to ship them to end users, and the best way is within a .PAK file. The tricky part is how to make those .PAK files. There is already a … Continue reading How to Make .PAK Files With Your Assets

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Building A Cheap Motion Capture Studio

A while back I became interested in motion capture as a means to easily get basic animations into the game I am working on. Using reasonably priced software from Brekel and a cheap Microsoft Xbox Kinect camera you have the beginnings of a motion capture setup. I've run a few experiments and the results are … Continue reading Building A Cheap Motion Capture Studio