Month: June 2013

CryEngine 3 – Flowgraph Events

As you begin to learn how to program for CryEngine 3 you will run into a lot of barriers. The code is dense, filled with magic numbers, brimming with pre-processor code, macros, and templates and all sorts of traps. My only advice for this is to bear down and work through it. In time they … Continue reading CryEngine 3 – Flowgraph Events