Month: November 2012

Sunset Oasis

My first effort towards building a CTF style game went a little awry. I tried tinkering with the gameplay parameters and added in extra elements and came up with a hybrid that might be interesting when I get back to it. My big mistake though was to create a landmass about 8 times bigger than … Continue reading Sunset Oasis

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CryEngine3 and UDK3

I've been playing games for over 30 years now and I've seen them progress from simple text based games through all the iterations to give us the amazing looking games we have today. I have at times written my own games; most were very simple - due to the nature of the machines at the … Continue reading CryEngine3 and UDK3