In this article I will cover the changes I made to Chrysalis for the release of CRYENGINE 5.3. Some were required due to old code being deprecated, others were simply improvements over the previous way of doing things. A lot revolved around the entity system, entity events, and game objects. I hope to reveal all … Continue reading Switching to CRYENGINE 5.3 New Entity System
Camera Management in CRYENGINE In this article I will introduce you to view management within CRYENGINE and then use the existing view management to build a camera manager, a first person camera and a third person orbit camera (action RPG style). The first person camera is simple enough, but the third person camera has a … Continue reading First Person and Action RPG Cameras
Making an animated character move around the screen in CRYENGINE requires many thousands of lines of code and a lot of time and dedication. This series of articles will show you how to control a character animated in CRYENGINE Mannequin using C++ code. We will eventually cover the entire process from taking player input, through … Continue reading Controlling an Animated Character in CRYENGINE using C++
In this article I will try to cover the issue of source control, particularly for a CRYENGINE 3.7 project. I will touch on what it is, why you need it, and briefly on how to implement a decent source control system. Let's start with the basics, what is source control and why do you need … Continue reading CRYENGINE 3.7 Source Control and Perforce
A short introduction to using blacklists and substitutions on CRYENGINE Flowgraph Nodes.
There's been a lot of excitement over the past 2 years regarding the Raspberry Pi. The Pi is a wonderful piece of hardware / software with a great community behind it. I'm definitely a fan and would happily recommend one to a friend, but there's another player that is possibly even more exciting for the hardcore … Continue reading MediaWiki on the Beaglebone Black
This article will introduce you to matrices, vectors and quaternions and how you can use them for programming games using the CryEngine SDK. You will only need a basic understanding of mathematics, beginner level c++ and a general knowledge of the CryEngine SDK; in particular, the gamesdk.dll code which is written in c++. Example code will be taken … Continue reading Matrices, Vectors, Quaternions and CryEngine 3