First Person and Action RPG Cameras

Camera Management in CRYENGINE In this article I will introduce you to view management within CRYENGINE and then use the existing view management to build a camera manager, a first person camera and a third person orbit camera (action RPG style). The first person camera is simple enough, but the third person camera has a … Continue reading First Person and Action RPG Cameras

Controlling an Animated Character in CRYENGINE using C++

Making an animated character move around the screen in CRYENGINE requires many thousands of lines of code and a lot of time and dedication. This series of articles will show you how to control a character animated in CRYENGINE Mannequin using C++ code. We will eventually cover the entire process from taking player input, through … Continue reading Controlling an Animated Character in CRYENGINE using C++

Matrices, Vectors, Quaternions and CryEngine 3

This article will introduce you to matrices, vectors and quaternions and how you can use them for programming games using the CryEngine SDK. You will only need a basic understanding of mathematics, beginner level c++ and a general knowledge of the CryEngine SDK; in particular, the gamesdk.dll code which is written in c++. Example code will be taken … Continue reading Matrices, Vectors, Quaternions and CryEngine 3