CRYENGINE 3.7 Source Control and Perforce

In this article I will try to cover the issue of source control, particularly for a CRYENGINE 3.7 project. I will touch on what it is, why you need it, and briefly on how to implement a decent source control

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Posted in CryEngine3, Source Control

CRYENGINE Flowgraphs – Blacklists and Substitutions

A short introduction to using blacklists and substitutions on CRYENGINE Flowgraph Nodes.

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Posted in CryEngine3, Flowgraph, Game Programming

MediaWiki on the Beaglebone Black

There’s been a lot of excitement over the past 2 years regarding the Raspberry Pi. The Pi is a wonderful piece of hardware / software with a great community behind it. I’m definitely a fan and would happily recommend one

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Posted in Beaglebone Black, Raspberry Pi

Matrices, Vectors, Quaternions and CryEngine 3

This article will introduce you to matrices, vectors and quaternions and how you can use them for programming games using the CryEngine SDK. You will only need a basic understanding of mathematics, beginner level c++ and a general knowledge of the CryEngine

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Posted in CryEngine3, Mathematics, Software Development

WD MyBook Live vs Raspberry Pi as a Linux Server

I’ve spent a lot of time in the last few months playing around with low power Linux based devices. As power becomes more expensive, and computers push out more heat and noise I find myself looking for ways to enjoy

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Posted in Hardware, Linux, Raspberry Pi

CryEngine 3 System Event Dispatcher

Earlier this week I wrote about CryEngine listener classes in a brief overview. I intimated that they are an excellent way to write code against the CryEngine SDK and today I want to go into more depth. I briefly covered

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Posted in CryEngine3, Software Development

Introducing CryEngine 3 Event Listeners

In this article I will introduce you to event handling within CryEngine 3 and give a brief overview of the many listeners you can utilise within your project. Learning the CryEngine code can be daunting at first. It’s large, non-trivial

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Posted in CryEngine3, Software Development

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